If animated skinned Meshes do not export with the correct skinning, it may be because they are not in the bind pose on export.īefore exporting the animated skinned Mesh, make sure that: Incorrect skinning on Animated Skinned Mesh To repair these problems, follow the instructions under Updating from 1.3.0f1 or earlier. When installing a new version of the FBX Exporter package after using version 1.3.0f1 or earlier, the link between Assets and Prefabs may be lost. Upgrading the FBX Exporter from the Asset Store package Trail and line particles lose material after being converted.Tree primitive no longer editable after conversion.Converting GameObjects with UI components.Incorrect skinning on Animated Skinned Mesh.Upgrading the FBX Exporter from the Asset Store package.This section covers the following issues:
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